`ver=<ver>` was read by the shell as a redirection, so pasting the block failed
before it downloaded anything. It now has a real version to change, and a note
on PATH.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The README says what to do when macOS blocks the browser-downloaded command-line zip: download it from the terminal, or clear the quarantine on a blocked copy. The roadmap records the Gatekeeper question (#94) and a decision on a stapled package.
`adb_app_show` treated `dumpsys package <name>` output as describing the package if it merely contained the name. Android's answer for a missing package, `Unable to find package: <name>`, contains the name, so the tool returned successful evidence with no fields and complete coverage.
It now requires that package's own `Package [<name>]` block and otherwise returns the existing `NotFound` error with the "List installed packages with adb_apps_list." remediation.
**Verified:** a unit test with Android's missing-package reply, another package's block and an installed package; `cargo test -p craft-anything-engine adb`, clippy, fmt.
**Not verified:** a run against a real device.
Fixes#235
On a timeout with a grace period, a capture sent SIGTERM to the group, then waited only for the leader. When the leader exited, it skipped the SIGKILL, so a helper in the group that ignores SIGTERM kept running after the capture returned (reported as `still_running` / `incomplete`).
Now the grace period waits for the whole group to be gone, reaping the leader as it goes so a zombie doesn't count. Whatever is left afterwards gets SIGKILL. `settle` uses the same group check.
**Verified:**
- A new Linux/macOS test with the reporter's helper (ignores TERM and HUP, outlives the leader): the capture must settle, verify cleanup and report SIGKILL.
- `cargo clippy -p craft-anything-platform --all-targets --target x86_64-unknown-linux-gnu -D warnings`, fmt.
**Not verified locally:** this machine is Windows without WSL, so the new test first runs in CI (Ubuntu). macOS isn't run; it uses the same code.
Fixes#230
Docs only. The roadmap and status now say how approvals differ between agents (Hermes's one-shot mode turns its own approvals off), and record a decision on one approval behaviour across agents.
At the smallest window the app allows (760×520), the first-run "What brings you here?" step was taller than the window and had nothing to scroll, so its Continue button sat below the window, out of reach.
The first-run steps now sit in a scroll area that stops above the footer (Back and the step counter). When a step fits, nothing changes; when it doesn't, it scrolls.
**Verified:**
- A new smoke test at 760×520 scrolls Continue into view above the footer and clicks it through to the last step. Without the fix, Continue is drawn at y=646 in a 520-high window and the test fails.
- `cargo test -p craft-anything-ui-egui` (all suites), clippy, fmt.
- Rendered the first-run screens at the default size (unchanged, no scroll bar) and at 760×520 (scrolls, ends above the footer).
Fixes#231
ELF files whose section headers were removed (common in NAS and router firmware) now show their functions, imports and exports. The dynamic symbol table is found through PT_DYNAMIC (DT_SYMTAB/DT_STRTAB, counted from DT_HASH, then DT_GNU_HASH, then an estimate with a warning), shared with the Flutter reader. The prologue scan walks executable segments when there are no sections.
Fixes#223
The pseudo-Java for a method with one try/catch rendered the protected region, the handler and what follows, but never the statements before the `try`. So `v0 = 7; try { v1 = 2; } catch (RuntimeException e) {} return v0;` came out without `v0 = 7;`.
- Those statements are now rendered first. A branch from them into the try region falls back to a labelled `goto`, as elsewhere, so the method is no longer marked fully structured.
- The single-handler wrap is now refused when anything sits between the try's closing `goto` and the handler. That code would have been dropped the same way; such methods now get the plain rendering with the "exception handler(s) in the table" note.
**Verified:** a test with the reporter's 152-byte class (it fails without the fix); `cargo test -p craft-anything-analysis` (79), the engine's Java tool tests (9), clippy, fmt.
**Not checked:** `cargo xtask wasm`. The change is pure logic inside an existing function.
Fixes#232
A runtime capture compared a file's size, type and hash. When the file was over the hashing budget (or couldn't be read), neither snapshot had a hash, so a rewrite at the same size was reported as `unchanged`. Now:
- such a file is `unknown`;
- a file is `modified` only when its size or type changed, or both hashes exist and differ;
- a symlink pointed somewhere else with a target of the same length is `modified` (only the target's length was compared before).
**Verified:** a new unit test of `effects` (unhashed on either side, equal and different hashes, a size change, symlink retargets); `cargo test -p craft-anything-platform` (47 passed), clippy, fmt. The test runs on every OS, unlike the shell-based capture tests.
**Not verified:** a live run of the issue's capture probe on macOS.
Fixes#229
Hermes Agent gets its own adapter: it runs as `hermes [-m <model>] [args] -z <prompt>`, never falls back to a plain `hermes <prompt>` (which opens its interactive session), and can run over ACP (`hermes acp`) when ACP is turned on.
A request for a plain HTML and CSS site ("no frameworks", "no build step", "static html") now picks a Plain HTML and CSS stack: index.html and a stylesheet in app/, with nothing to build. Before, the request named no stack and the builder chose Rust + egui.
Fixes#161
A local build by Claude Code, Codex or an ACP agent now checks that craft-anything-cli starts before studying or starting the agent. When it is missing or won't start, the build stops with a plain message and what to do, instead of Claude Code's "MCP tool not found" error. A check that times out lets the build go ahead, and stopping the build ends the check.
Refs #91, #64, #113.
A paused, stopped or failed build only offered Continue or Try again; there was no way to say "enough now". project_build_finish marks the project Ready and adds a Done step to its conversation, keeping everything; the project screen shows It's done beside Continue and Try again when nothing is running.
Fixes#210
The adapter ranking is (GL last, fastest device first, DX12 before Vulkan), so a GPU offered over both backends starts on DX12, out of reach of Vulkan overlays, while a real Vulkan GPU still beats Windows' software renderer.
web_site_open keeps its browser for one session, and each CLI command is a session of its own that closes its browser when it ends. From the CLI, a capture with no open site now says so, and to run the steps together in an MCP client, the app or rebuild. Documented in tool-status.
Fixes#153
project_play's help says that on Windows a started program inherits the caller's output pipe (#207), and the reproducing test is kept in platform as an ignored test.
Every computed colour was painted on a 1x1 canvas and read back; Brave adds noise to canvas reads, so colours came back one unit off per channel (#F5F2EC as #f4f2ed). Computed rgb()/rgba() values are now read as numbers, and only other notations go through the canvas.
Fixes#154
checked_shl only rejects shift amounts of 64 or more, so payload bits shifted out of the u64 on the tenth byte were dropped; uleb128 now returns None when bits would be lost, and u64::MAX still decodes.
Each method entry's address and its fields' addresses are computed with checked arithmetic, so a method list near the end of the address space ends the list instead of panicking (debug) or reading a wrapped address (release).
An A32 LDRD/STRD with Rt=15 (e.g. 0xc0c7fef3) made the decoder library panic on the nonexistent r16; such a word now decodes as no instruction, before the library sees it.
When the check of codex exec --help didn't find --json, the run fell back to the plain adapter, codex <prompt>, which is Codex's interactive TUI and fails with "stdin is not a terminal". An adapter can now say its plain form doesn't work; Codex keeps its own adapter and the run says the check couldn't confirm the flag.
Fixes#199
eframe starts every wgpu backend before an adapter is picked, and starting GL loads the system's OpenGL driver; Intel's ig9icd64.dll crashed in it (0xc0000005), so the app vanished with no window or error box. Windows now starts the primary backends only (DX12 with WARP, Vulkan); WGPU_BACKEND still decides when set.
Fixes#196
Reads Linux registrations from ~/.config/Epic/UnrealEngine/Install.ini, honours a valid UE_ROOT, takes the version from Build.version, and counts the selected engine's own bundled Clang as its C++ tools.
Chrome reports Tailwind v4's rounded-full as its largest length, 3.35544e+07px; the capture now records any corner above 9999px as 9999px and keeps the other corners.
Fixes#155
A visitor's view of a site no longer keeps the page's class names (outline items and unnamed-control examples) or the query strings and fragments on image and link addresses, which can carry deployment ids and tokens.
Fixes#156
Adds an Antigravity adapter (stream-json output, resume by conversation, builder permissions) and lets setup and the doctor connect and check it under `antigravity` or `agy`.
When the window can't start, the app shows an error box with the reason, a hint to update the graphics driver and where desktop.log is, instead of exiting with nothing on screen. For #166, #104, #74 and #33.
The README, its Japanese copy and STATUS say 314 tools, 298 of them in the engine and the rest from the AI and setup layers, matching docs/tools.md and craft-anything-cli commands. Fixes#159.
web_site_capture checks where the page is first and refuses, without making the output folder, when the browser is on its own error page or a blank one after a failed open. Fixes#158.
Claude Code's "does not support this model" error says Claude Code is too old, with the fix (claude update for the command-line tool, or another model in Settings → AI), and isn't retried. Fixes#165.
Before each width's full-page screenshot the page is scrolled through, lazy images are loaded and waited on (5 s at most), and it goes back to the top, so scroll-revealed sections and lazy images are in the picture. Fixes#160.
The Settings scroll area no longer shrinks to each tab's content, so every tab has the same width and the scroll bar stays in one place; settings keep 14 points clear of it.
The builder reads the wait a busy or rate-limited service asked for (at most 15 minutes), says so plainly, and tries again then, instead of a fixed 30/60/90 s with the raw error. For #142.
The macOS zip unpacks as Godot.app; it's renamed to Godot_v<version>.app so the engine store finds it, moving a previous install aside and restoring it if the rename fails.
Settings → AI shows each AI's model with Change…, listing the API's own models or Claude's models for Claude Code; craft-anything-cli ai model <name> [model] lists or sets it. Fixes#123 and #127.
npm's global prefix, from NPM_CONFIG_PREFIX or prefix= in ~/.npmrc (its bin folder outside Windows), is searched after PATH with the other usual folders, without running npm. Fixes#132.
Settings → AI gets an Add an AI by its address form; AiHub::add_server asks the server for its models before adding it and picks one that can chat when none is named; ai add --kind openai_compatible --base-url without --model does the same. Fixes#54, #98 and #128.
The engine test no longer connects to the stopped stand-in's port, which another parallel test could be handed; platform::standin_server tests that dropping a server frees its port, trying it for a moment.
Detection picks the first listed model that isn't named for embedding, ranking or speech, and falls back to the first only when that's all there is. Fixes the cause of #127.