Files
bs-manager/src/main/services/linux.service.ts
T
2025-01-18 22:14:07 +08:00

267 lines
8.6 KiB
TypeScript

import fs from "fs-extra";
import log from "electron-log";
import path from "path";
import { BS_APP_ID, BS_EXECUTABLE, IS_FLATPAK, PROTON_BINARY_PREFIX, WINE_BINARY_PREFIX } from "main/constants";
import { InstallationLocationService } from "./installation-location.service";
import { StaticConfigurationService } from "./static-configuration.service";
import { CustomError } from "shared/models/exceptions/custom-error.class";
import { BSLaunchError, LaunchOption } from "shared/models/bs-launch";
import { BsmShellLog, bsmExec } from "main/helpers/os.helpers";
import { LaunchMods } from "shared/models/bs-launch/launch-option.interface";
import { SteamShortcutData } from "shared/models/steam/shortcut.model";
import { buildBsLaunchArgs } from "./bs-launcher/abstract-launcher.service";
export class LinuxService {
private static instance: LinuxService;
public static getInstance(): LinuxService {
if (!LinuxService.instance) {
LinuxService.instance = new LinuxService();
}
return LinuxService.instance;
}
private readonly installLocationService: InstallationLocationService;
private readonly staticConfig: StaticConfigurationService;
private nixOS: boolean | undefined;
private constructor() {
this.installLocationService = InstallationLocationService.getInstance();
this.staticConfig = StaticConfigurationService.getInstance();
}
// === Launching === //
private getCompatDataPath() {
const sharedFolder = this.installLocationService.sharedContentPath();
return path.resolve(sharedFolder, "compatdata");
}
public async setupLaunch(
launchOptions: LaunchOption,
steamPath: string,
bsFolderPath: string
): Promise<{
protonPrefix: string;
env: Record<string, string>;
}> {
if (launchOptions.admin) {
log.warn("Launching as admin is not supported on Linux! Starting the game as a normal user.");
launchOptions.admin = false;
}
const protonPath = await this.getProtonPath();
return {
protonPrefix: await this.isNixOS()
? `steam-run "${protonPath}" run`
: `"${protonPath}" run`,
env: await this.buildEnvVariables(launchOptions, steamPath, bsFolderPath)
};
}
private async getProtonPath(): Promise<string> {
if (!this.staticConfig.has("proton-folder")) {
throw CustomError.fromError(
new Error("Proton folder not set"),
BSLaunchError.PROTON_NOT_SET
);
}
const protonPath = path.join(
this.staticConfig.get("proton-folder"),
PROTON_BINARY_PREFIX
);
if (!fs.pathExistsSync(protonPath)) {
throw CustomError.fromError(
new Error("Could not locate proton binary"),
BSLaunchError.PROTON_NOT_FOUND
);
}
return protonPath;
}
private async buildEnvVariables(
launchOptions: LaunchOption,
steamPath: string,
bsFolderPath: string
): Promise<Record<string, string>> {
// Create the compat data path if it doesn't exist.
// If the user never ran Beat Saber through steam before
// using bsmanager, it won't exist, and proton will fail
// to launch the game.
const compatDataPath = this.getCompatDataPath();
if (!fs.existsSync(compatDataPath)) {
log.info(`Proton compat data path not found at '${compatDataPath}', creating directory`);
await fs.ensureDir(compatDataPath);
}
// Setup Proton environment variables
const envVars: Record<string, string> = {
"WINEDLLOVERRIDES": "winhttp=n,b", // Required for mods to work
"STEAM_COMPAT_DATA_PATH": compatDataPath,
"STEAM_COMPAT_INSTALL_PATH": bsFolderPath,
"STEAM_COMPAT_CLIENT_INSTALL_PATH": steamPath,
"STEAM_COMPAT_APP_ID": BS_APP_ID,
// Run game in steam environment; fixes #585 for unicode song titles
"SteamEnv": "1",
};
if (launchOptions.launchMods?.includes(LaunchMods.PROTON_LOGS)) {
envVars.PROTON_LOG = "1";
envVars.PROTON_LOG_DIR = path.join(bsFolderPath, "Logs");
}
return envVars;
}
public verifyProtonPath(protonFolder: string = ""): boolean {
if (protonFolder === "") {
if (!this.staticConfig.has("proton-folder")) {
return false;
}
protonFolder = this.staticConfig.get("proton-folder");
}
const protonPath = path.join(protonFolder, PROTON_BINARY_PREFIX);
const winePath = path.join(protonFolder, WINE_BINARY_PREFIX);
return fs.pathExistsSync(protonPath) && fs.pathExistsSync(winePath);
}
public getWinePath(): string {
if (!this.staticConfig.has("proton-folder")) {
throw new Error("proton-folder variable not set");
}
const winePath = path.join(
this.staticConfig.get("proton-folder"),
WINE_BINARY_PREFIX
);
if (!fs.pathExistsSync(winePath)) {
throw new Error(`"${winePath}" binary file not found`);
}
return winePath;
}
public getWinePrefixPath(): string {
const compatDataPath = this.getCompatDataPath();
return fs.existsSync(compatDataPath)
? path.join(compatDataPath, "pfx") : "";
}
// === NixOS Specific === //
public async isNixOS(): Promise<boolean> {
if (this.nixOS !== undefined) {
return this.nixOS;
}
try {
await bsmExec("nixos-version", {
log: BsmShellLog.Command,
flatpak: { host: IS_FLATPAK },
});
this.nixOS = true;
} catch (error) {
log.info("Not NixOS", error);
this.nixOS = false;
}
return this.nixOS;
}
// === Shortcuts === //
private getCommand(
protonPrefix: string,
bsFolderPath: string,
env: Record<string, string>,
launchOptions: LaunchOption
): string {
const envString = Object.entries(env)
.map(([ key, value ]) => `${key}="${value}"`)
.join(" ");
const bsExe = path.join(bsFolderPath, BS_EXECUTABLE);
const args = buildBsLaunchArgs(launchOptions).join(" ");
return `${envString} ${protonPrefix} "${bsExe}" ${args}`;
}
public async createDesktopShortcut(
shortcutPath: string,
name: string,
icon: string,
launchOptions: LaunchOption,
steamPath: string,
bsFolderPath: string
): Promise<boolean> {
try {
const {
protonPrefix, env
} = await this.setupLaunch(launchOptions, steamPath, bsFolderPath);
Object.assign(env, {
"SteamAppId": BS_APP_ID,
"SteamOverlayGameId": BS_APP_ID,
"SteamGameId": BS_APP_ID,
});
const command = this.getCommand(
protonPrefix, bsFolderPath,
env, launchOptions
);
const desktopEntry = [
"[Desktop Entry]",
"Type=Application",
`Name=${name}`,
`Icon=${icon}`,
`Path=${bsFolderPath}`,
`Exec=${command}`
].join("\n");
await fs.writeFile(shortcutPath, desktopEntry);
log.info("Created shorcut at ", `"${shortcutPath}/${name}"`);
return true;
} catch (error) {
log.error("Could not create shortcut", error);
return false;
}
}
public async getSteamShortcutData(
shortcutName: string,
icon: string,
launchOptions: LaunchOption,
steamPath: string,
bsFolderPath: string
): Promise<SteamShortcutData> {
const env = await this.buildEnvVariables(
launchOptions, steamPath, bsFolderPath
);
Object.assign(env, {
"SteamAppId": BS_APP_ID,
"SteamOverlayGameId": BS_APP_ID,
"SteamGameId": BS_APP_ID,
});
const protonPrefix = await this.isNixOS()
? "steam-run %command% run"
: "%command% run";
return {
AppName: shortcutName,
Exe: await this.getProtonPath(),
StartDir: bsFolderPath,
icon,
OpenVR: "\x01",
LaunchOptions: this.getCommand(
protonPrefix, bsFolderPath,
env, launchOptions
)
};
}
}