Files
bs-manager/src/main/main.ts
T
2022-09-28 00:39:44 +02:00

66 lines
2.3 KiB
TypeScript

/* eslint global-require: off, no-console: off, promise/always-return: off */
/**
* This module executes inside of electron's main process. You can start
* electron renderer process from here and communicate with the other processes
* through IPC.
*
* When running `npm run build` or `npm run build:main`, this file is compiled to
* `./src/main.js` using webpack. This gives us some performance wins.
*/
import path from 'path';
import { app } from 'electron';
import log from 'electron-log';
import './ipcs';
import { UtilsService } from './services/utils.service';
import { WindowManagerService } from './services/window-manager.service';
import { BsModsManagerService } from './services/mods/bs-mods-manager.service';
export const PRELOAD_PATH = app.isPackaged ? path.join(__dirname, 'preload.js') : path.join(__dirname, '../../.erb/dll/preload.js')
const isDebug = process.env.NODE_ENV === 'development' || process.env.DEBUG_PROD === 'true';
log.transports.file.level = 'info';
log.transports.file.resolvePath = (() => {
const now = new Date();
return path.join(app.getPath("logs"), `${now.getFullYear()}-${now.getMonth()+1}-${now.getDate()}.log`);
});
log.catchErrors();
const utilsService = UtilsService.getInstance();
utilsService.setAssetsPath(app.isPackaged ? path.join(process.resourcesPath, 'assets') : path.join(__dirname, '../../assets'));
if (process.env.NODE_ENV === 'production') {
const sourceMapSupport = require('source-map-support');
sourceMapSupport.install();
}
if (isDebug) {
require('electron-debug')();
}
const installExtensions = async () => {
const installer = require('electron-devtools-installer');
const forceDownload = !!process.env.UPGRADE_EXTENSIONS;
const extensions = ['REACT_DEVELOPER_TOOLS'];
return installer.default(extensions.map((name) => installer[name]), forceDownload).catch(console.log);
};
const createWindow = async () => {
if(isDebug){ await installExtensions(); }
WindowManagerService.getInstance().openWindow("launcher.html");
};
app.on('window-all-closed', () => {
// Respect the OSX convention of having the application in memory even
// after all windows have been closed
if (process.platform !== 'darwin') {
app.quit();
}
});
app.whenReady().then(() => {
createWindow();
}).catch(console.log);