Files
bs-manager/src/main/services/steam.service.ts
T

84 lines
2.8 KiB
TypeScript

import { UtilsService } from "./utils.service";
import regedit from 'regedit'
import path from "path";
import { parse } from "@node-steam/vdf";
import { readFile } from "fs/promises";
import { spawn } from "child_process";
import { pathExist } from "../helpers/fs.helpers";
import log from "electron-log";
export class SteamService{
private static instance: SteamService;
private readonly utils: UtilsService = UtilsService.getInstance();
private steamPath: string = '';
private constructor(){
const vbsDirectory = path.join(this.utils.getAssetsScriptsPath(), "node-regedit", "vbs");
regedit.setExternalVBSLocation(vbsDirectory);
}
public static getInstance(){
if(!SteamService.instance){ SteamService.instance = new SteamService(); }
return SteamService.instance;
}
public steamRunning(): boolean | null{
return this.utils.taskRunning('steam.exe');
}
public async getSteamPath(): Promise<string>{
if(!!this.steamPath){ return this.steamPath; }
const [win32Res, win64Res] = await Promise.all([
regedit.promisified.list(['HKLM\\SOFTWARE\\Valve\\Steam']),
regedit.promisified.list(['HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam'])
]);
const [win32, win64] = [win32Res["HKLM\\SOFTWARE\\Valve\\Steam"], win64Res["HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam"]];
let res = '';
if(win64.exists && win64?.values?.InstallPath?.value){ res = win64.values.InstallPath.value as string; }
else if(win32.exists && win32?.values?.InstallPath?.value){ res = win32.values.InstallPath.value as string; }
this.steamPath = res;
return this.steamPath;
}
public async getGameFolder(gameId: string, gameFolder?: string): Promise<string>{
try{
const steamPath = await this.getSteamPath();
let libraryFolders: any = path.join(steamPath, 'steamapps', 'libraryfolders.vdf');
if(!(await pathExist(libraryFolders))){ return null; }
libraryFolders = parse(await readFile(libraryFolders, {encoding: 'utf-8'}));
if(!libraryFolders.libraryfolders){ return null; }
libraryFolders = libraryFolders.libraryfolders
for(const libKey in Object.keys(libraryFolders)){
if(!libraryFolders[libKey] || !libraryFolders[libKey]["apps"]){ continue; }
if(libraryFolders[libKey]["apps"][gameId] != null){ return path.join(libraryFolders[libKey]["path"], "steamapps", "common", gameFolder); };
}
return null;
}
catch(e){
log.error(e);
return null;
}
}
public openSteam(): Promise<boolean>{
const process = spawn("start", ["steam://open/games"], {shell: true});
return new Promise(resolve => {
process.on("exit", () => resolve(true));
process.on("error", () => resolve(false));
});
}
}