Files
bs-manager/src/main/services/steam.service.ts
T

224 lines
8.0 KiB
TypeScript

import { RegDwordValue } from "regedit-rs"
import path from "path";
import { parse } from "@node-steam/vdf";
import { readFile } from "fs/promises";
import log from "electron-log";
import { app, shell } from "electron";
import { getProcessId, isProcessRunning } from "main/helpers/os.helpers";
import { isElevated } from "query-process";
import { execOnOs } from "../helpers/env.helpers";
import { pathExists, pathExistsSync, readdir, writeFile } from "fs-extra";
import { SteamShortcut, SteamShortcutData } from "../../shared/models/steam/shortcut.model";
const { list } = (execOnOs({ win32: () => require("regedit-rs") }, true) ?? {}) as typeof import("regedit-rs");
export class SteamService {
private static readonly PROCESS_NAME: string = process.platform === "linux" ? "steam-runtime-launcher-service" : "steam.exe";
private static instance: SteamService;
private steamPath: string = "";
private constructor() {}
public static getInstance() {
if (!SteamService.instance) {
SteamService.instance = new SteamService();
}
return SteamService.instance;
}
public async getActiveUser(): Promise<number> {
const res = await list("HKCU\\Software\\Valve\\Steam\\ActiveProcess");
const key = res["HKCU\\Software\\Valve\\Steam\\ActiveProcess"];
if (!key.exists) {
throw new Error('Key "HKCU\\Software\\Valve\\Steam\\ActiveProcess" not exist');
}
const registryValue = key.values.ActiveUser as RegDwordValue;
if (!registryValue) {
throw new Error('Value "ActiveUser" not exist');
}
return registryValue.value;
}
public async isSteamRunning(): Promise<boolean> {
const steamProcessRunning = await isProcessRunning(SteamService.PROCESS_NAME);
if (process.platform === "linux") {
return steamProcessRunning;
}
const activeUser = await this.getActiveUser().catch(err => log.error(err));
return steamProcessRunning && !!activeUser;
}
public async getSteamPid(): Promise<number> {
return getProcessId(SteamService.PROCESS_NAME);
}
/**
* Check if the Steam process is running as administrator
* @throws Can throw an error if the Steam process is running as admin
* @returns true if the Steam process is running as administrator
*/
public async isElevated(): Promise<boolean> {
const steamPid = await this.getSteamPid();
if (!steamPid) {
return false;
}
return isElevated(steamPid);
}
public async getSteamPath(): Promise<string> {
if (this.steamPath) {
return this.steamPath;
}
switch (process.platform) {
case "linux":
this.steamPath = path.join(app.getPath("home"), ".steam", "steam");
return this.steamPath;
case "win32": {
const res = await list(["HKLM\\SOFTWARE\\Valve\\Steam", "HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam"]);
const win64 = res["HKLM\\SOFTWARE\\Valve\\Steam"];
const win32 = res["HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam"];
if (win64.exists && win64?.values?.InstallPath?.value) {
this.steamPath = win64.values.InstallPath.value as string;
} else if (win32.exists && win32?.values?.InstallPath?.value) {
this.steamPath = win32.values.InstallPath.value as string;
}
return this.steamPath;
}
default:
return null;
}
}
public async getGameFolder(gameId: string, gameFolder?: string): Promise<string> {
try {
const steamPath = await this.getSteamPath();
let libraryFolders: any = path.join(steamPath, "steamapps", "libraryfolders.vdf");
if (!(await pathExists(libraryFolders))) {
return null;
}
libraryFolders = parse(await readFile(libraryFolders, { encoding: "utf-8" }));
if (!libraryFolders.libraryfolders) {
return null;
}
libraryFolders = libraryFolders.libraryfolders;
for (const libKey in Object.keys(libraryFolders)) {
if (!libraryFolders?.[libKey]?.apps) {
continue;
}
if (libraryFolders[libKey].apps[gameId] != null) {
const commonFolder = path.join(libraryFolders[libKey].path, "steamapps", "common");
return gameFolder ? path.join(commonFolder, gameFolder) : commonFolder;
}
}
return null;
} catch (e) {
log.error(e);
return null;
}
}
public async openSteam(): Promise<void> {
await shell.openExternal("steam://open/games");
return new Promise((resolve, reject) => {
// Every 3 seconds check if steam is running
const interval = setInterval(() => {
const steamRunning = this.isSteamRunning().catch(() => false);
steamRunning.then(running => {
if (!running) {
return;
}
clearInterval(interval);
resolve();
});
}, 4000);
// If steam is not running after 60 seconds, reject
setTimeout(() => {
clearInterval(interval);
reject("Unable to open steam");
}, 60_000);
});
}
private async getUserDataFolders(): Promise<string[]> {
const steamPath = await this.getSteamPath();
if (!steamPath) {
return [];
}
const configPath = path.join(steamPath, "userdata");
if (!pathExistsSync(configPath)) {
return [];
}
const folders = readdir(configPath, { withFileTypes: true })
.then(entries => {
return entries.reduce((acc, entry) => {
if (entry.isDirectory() && Number.isInteger(parseInt(entry.name))) {
acc.push(path.join(configPath, entry.name));
}
return acc;
}, [] as string[]);
})
.catch((err): string[] => {
log.error("Error while reading steam user data folders", err);
return [];
});
return folders;
}
private async getShortcutsPath(userId: number): Promise<string> {
return path.join(await this.getSteamPath(), "userdata", userId.toString(), "config", "shortcuts.vdf");
}
private async getShortcuts(userId: number): Promise<SteamShortcut[]> {
const shortcutsPath = await this.getShortcutsPath(userId);
const shortcutsString = await readFile(shortcutsPath, { encoding: "utf-8" });
return SteamShortcut.parseShortcutsRawData(shortcutsString);
}
private async writeShortcuts(shortcuts: SteamShortcut[], userId: number): Promise<void> {
const shortcutsPath = await this.getShortcutsPath(userId);
const stringData = SteamShortcut.getShortcutsString(shortcuts);
await writeFile(shortcutsPath, stringData, { encoding: "utf-8" });
}
public async createShortcut(shortcutData: SteamShortcutData, userId?: number): Promise<void> {
const userIds = userId ? [userId] : await (async (): Promise<number[]> => {
const folders = await this.getUserDataFolders();
return folders.map(folder => parseInt(path.basename(folder)));
})();
for (const userId of userIds) {
const shortcuts = await this.getShortcuts(userId).catch(e => {
log.warn("Error while reading shortcuts", e);
return [] as SteamShortcut[];
});
shortcuts.push(new SteamShortcut(shortcutData));
await this.writeShortcuts(shortcuts, userId);
}
log.info("Shortcut created", shortcutData);
}
}