Files
bs-manager/src/main/services/steam.service.ts
T
silentrald 38ea360ee6 [bugfix-627] support host calls for flatpak with spawn/exec
* created wrapper calls for spawn and exec for all os support
* refactored names for isProcessRunning, getProcessId, and isSteamRunning
2024-11-22 00:57:31 +08:00

142 lines
5.1 KiB
TypeScript

import { RegDwordValue } from "regedit-rs"
import path from "path";
import { parse } from "@node-steam/vdf";
import { readFile } from "fs/promises";
import { pathExist } from "../helpers/fs.helpers";
import log from "electron-log";
import { app, shell } from "electron";
import { getProcessId, isProcessRunning } from "main/helpers/os.helpers";
import { isElevated } from "query-process";
import { execOnOs } from "../helpers/env.helpers";
const { list } = (execOnOs({ win32: () => require("regedit-rs") }, true) ?? {}) as typeof import("regedit-rs");
export class SteamService {
private static readonly PROCESS_NAME: string = process.platform === "linux"
? "steam-runtime-launcher-service"
: "steam.exe";
private static instance: SteamService;
private steamPath: string = '';
private constructor(){}
public static getInstance(){
if(!SteamService.instance){ SteamService.instance = new SteamService(); }
return SteamService.instance;
}
public async getActiveUser(): Promise<number>{
const res = await list("HKCU\\Software\\Valve\\Steam\\ActiveProcess");
const key = res["HKCU\\Software\\Valve\\Steam\\ActiveProcess"];
if(!key.exists){ throw new Error("Key \"HKCU\\Software\\Valve\\Steam\\ActiveProcess\" not exist"); }
const registryValue = key.values.ActiveUser as RegDwordValue;
if(!registryValue){ throw new Error("Value \"ActiveUser\" not exist"); }
return registryValue.value;
}
public async isSteamRunning(): Promise<boolean>{
const steamProcessRunning = await isProcessRunning(SteamService.PROCESS_NAME);
if(process.platform === "linux") { return steamProcessRunning; }
const activeUser = await this.getActiveUser().catch(err => log.error(err));
return steamProcessRunning && !!activeUser;
}
public async getSteamPid(): Promise<number>{
return getProcessId(SteamService.PROCESS_NAME);
}
/**
* Check if the Steam process is running as administrator
* @throws Can throw an error if the Steam process is running as admin
* @returns true if the Steam process is running as administrator
*/
public async isElevated(): Promise<boolean>{
const steamPid = await this.getSteamPid();
if(!steamPid){ return false; }
return isElevated(steamPid);
}
public async getSteamPath(): Promise<string>{
if(this.steamPath){ return this.steamPath; }
switch (process.platform) {
case "linux":
this.steamPath = path.join(app.getPath('home'), '.steam', "steam");
return this.steamPath;
case "win32": {
const res = await list(['HKLM\\SOFTWARE\\Valve\\Steam', 'HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam']);
const win64 = res['HKLM\\SOFTWARE\\Valve\\Steam'];
const win32 = res['HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam'];
if (win64.exists && win64?.values?.InstallPath?.value) {
this.steamPath = win64.values.InstallPath.value as string;
} else if (win32.exists && win32?.values?.InstallPath?.value) {
this.steamPath = win32.values.InstallPath.value as string;
}
return this.steamPath;
}
default:
return null;
}
}
public async getGameFolder(gameId: string, gameFolder?: string): Promise<string> {
try {
const steamPath = await this.getSteamPath();
let libraryFolders: any = path.join(steamPath, "steamapps", "libraryfolders.vdf");
if (!(await pathExist(libraryFolders))) { return null; }
libraryFolders = parse(await readFile(libraryFolders, { encoding: "utf-8" }));
if (!libraryFolders.libraryfolders) { return null; }
libraryFolders = libraryFolders.libraryfolders;
for (const libKey in Object.keys(libraryFolders)) {
if (!libraryFolders?.[libKey]?.apps) { continue; }
if (libraryFolders[libKey].apps[gameId] != null) {
return path.join(libraryFolders[libKey].path, "steamapps", "common", gameFolder);
}
}
return null;
} catch (e) {
log.error(e);
return null;
}
}
public async openSteam(): Promise<void> {
await shell.openExternal("steam://open/games");
return new Promise((resolve, reject) => {
// Every 3 seconds check if steam is running
const interval = setInterval(() => {
const steamRunning = this.isSteamRunning().catch(() => false);
steamRunning.then(running => {
if(!running){ return; }
clearInterval(interval);
resolve();
});
}, 4000);
// If steam is not running after 60 seconds, reject
setTimeout(() => {
clearInterval(interval);
reject("Unable to open steam");
}, 60_000);
});
}
}