mirror of
https://github.com/Zagrios/bs-manager.git
synced 2026-07-03 14:08:25 +02:00
38ea360ee6
* created wrapper calls for spawn and exec for all os support * refactored names for isProcessRunning, getProcessId, and isSteamRunning
142 lines
5.1 KiB
TypeScript
142 lines
5.1 KiB
TypeScript
import { RegDwordValue } from "regedit-rs"
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import path from "path";
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import { parse } from "@node-steam/vdf";
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import { readFile } from "fs/promises";
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import { pathExist } from "../helpers/fs.helpers";
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import log from "electron-log";
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import { app, shell } from "electron";
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import { getProcessId, isProcessRunning } from "main/helpers/os.helpers";
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import { isElevated } from "query-process";
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import { execOnOs } from "../helpers/env.helpers";
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const { list } = (execOnOs({ win32: () => require("regedit-rs") }, true) ?? {}) as typeof import("regedit-rs");
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export class SteamService {
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private static readonly PROCESS_NAME: string = process.platform === "linux"
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? "steam-runtime-launcher-service"
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: "steam.exe";
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private static instance: SteamService;
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private steamPath: string = '';
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private constructor(){}
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public static getInstance(){
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if(!SteamService.instance){ SteamService.instance = new SteamService(); }
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return SteamService.instance;
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}
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public async getActiveUser(): Promise<number>{
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const res = await list("HKCU\\Software\\Valve\\Steam\\ActiveProcess");
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const key = res["HKCU\\Software\\Valve\\Steam\\ActiveProcess"];
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if(!key.exists){ throw new Error("Key \"HKCU\\Software\\Valve\\Steam\\ActiveProcess\" not exist"); }
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const registryValue = key.values.ActiveUser as RegDwordValue;
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if(!registryValue){ throw new Error("Value \"ActiveUser\" not exist"); }
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return registryValue.value;
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}
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public async isSteamRunning(): Promise<boolean>{
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const steamProcessRunning = await isProcessRunning(SteamService.PROCESS_NAME);
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if(process.platform === "linux") { return steamProcessRunning; }
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const activeUser = await this.getActiveUser().catch(err => log.error(err));
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return steamProcessRunning && !!activeUser;
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}
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public async getSteamPid(): Promise<number>{
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return getProcessId(SteamService.PROCESS_NAME);
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}
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/**
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* Check if the Steam process is running as administrator
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* @throws Can throw an error if the Steam process is running as admin
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* @returns true if the Steam process is running as administrator
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*/
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public async isElevated(): Promise<boolean>{
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const steamPid = await this.getSteamPid();
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if(!steamPid){ return false; }
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return isElevated(steamPid);
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}
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public async getSteamPath(): Promise<string>{
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if(this.steamPath){ return this.steamPath; }
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switch (process.platform) {
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case "linux":
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this.steamPath = path.join(app.getPath('home'), '.steam', "steam");
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return this.steamPath;
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case "win32": {
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const res = await list(['HKLM\\SOFTWARE\\Valve\\Steam', 'HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam']);
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const win64 = res['HKLM\\SOFTWARE\\Valve\\Steam'];
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const win32 = res['HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam'];
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if (win64.exists && win64?.values?.InstallPath?.value) {
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this.steamPath = win64.values.InstallPath.value as string;
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} else if (win32.exists && win32?.values?.InstallPath?.value) {
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this.steamPath = win32.values.InstallPath.value as string;
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}
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return this.steamPath;
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}
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default:
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return null;
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}
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}
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public async getGameFolder(gameId: string, gameFolder?: string): Promise<string> {
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try {
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const steamPath = await this.getSteamPath();
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let libraryFolders: any = path.join(steamPath, "steamapps", "libraryfolders.vdf");
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if (!(await pathExist(libraryFolders))) { return null; }
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libraryFolders = parse(await readFile(libraryFolders, { encoding: "utf-8" }));
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if (!libraryFolders.libraryfolders) { return null; }
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libraryFolders = libraryFolders.libraryfolders;
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for (const libKey in Object.keys(libraryFolders)) {
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if (!libraryFolders?.[libKey]?.apps) { continue; }
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if (libraryFolders[libKey].apps[gameId] != null) {
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return path.join(libraryFolders[libKey].path, "steamapps", "common", gameFolder);
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}
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}
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return null;
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} catch (e) {
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log.error(e);
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return null;
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}
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}
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public async openSteam(): Promise<void> {
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await shell.openExternal("steam://open/games");
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return new Promise((resolve, reject) => {
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// Every 3 seconds check if steam is running
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const interval = setInterval(() => {
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const steamRunning = this.isSteamRunning().catch(() => false);
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steamRunning.then(running => {
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if(!running){ return; }
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clearInterval(interval);
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resolve();
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});
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}, 4000);
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// If steam is not running after 60 seconds, reject
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setTimeout(() => {
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clearInterval(interval);
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reject("Unable to open steam");
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}, 60_000);
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});
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}
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}
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