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maps managment advancement
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@@ -115,10 +115,10 @@ export interface BsvMapTestplay {
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export interface BsvMapDifficulty {
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bombs: number,
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characteristic: string,
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characteristic: BsvMapCharacteristic,
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chroma: boolean,
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cinema: boolean,
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difficulty: string,
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difficulty: BsvMapDifficultyType,
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events: number,
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length: number,
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maxScore: number,
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@@ -138,4 +138,7 @@ export interface BsvMapParitySummary {
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errors: number,
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resets: number,
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warns: number,
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}
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}
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export type BsvMapCharacteristic = ("Standard" | "OneSaber" | "NoArrows" | "90Degree" | "360Degree" | "Lightshow" | "Lawless")
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export type BsvMapDifficultyType = ("Easy" | "Normal" | "Hard" | "Expert" | "ExpertPlus")
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@@ -1,3 +1,5 @@
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import { BsvMapCharacteristic, BsvMapDifficultyType } from "./beat-saver.model"
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export interface RawMapInfoData<T = unknown> {
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_version: string,
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_songName: string,
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@@ -19,12 +21,12 @@ export interface RawMapInfoData<T = unknown> {
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}
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export interface RawDifficultySet {
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_beatmapCharacteristicName: string,
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_beatmapCharacteristicName: BsvMapCharacteristic,
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_difficultyBeatmaps: RawMapDifficulty[]
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}
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export interface RawMapDifficulty {
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_difficulty: string,
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_difficulty: BsvMapDifficultyType,
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_difficultyRank: string,
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_beatmapFilename: string,
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_noteJumpMovementSpeed: number,
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