Files
hydra-launcher/tsconfig.node.json
Eight dbc6f33815 Feature/big picture beta (#2178)
* feat(big-picture): initialize Big Picture module with HTML, Vite config, and main app structure

* feat(big-picture): add Vite configuration and build scripts for Big Picture module

* feat(big-picture): implement openBigPictureWindow functionality in main and preload processes

* feat(big-picture): add Big Picture window functionality and integrate into sidebar

* feat(i18n): add translation key for "Big Picture" in English, Portuguese, and Russian

* refactor(big-picture): change App export to default and update import in main

* refactor(window-manager): streamline URL loading for Big Picture window and enable DevTools in non-packaged environments

* feat(constants): add IS_BROWSER and IS_DESKTOP constants for environment detection

* feat(big-picture): add SCSS styling and layout structure for Big Picture component

* feat(dependencies): add @fontsource/space-grotesk and @phosphor-icons/react packages to package.json

* feat(big-picture): implement routing and add Catalogue, Downloads, and Settings pages

* feat(big-picture): add Sidebar component with routing and styling

* feat(big-picture): implement close functionality in Settings page with responsive behavior

* style(big-picture): reset margins for headings and paragraphs in app.scss

* feat(big-picture): add Library page and update routing in Sidebar and main application

* chore(package): remove build script for big-picture from package.json

* feat(big-picture): add Library page functionality with sorting and searching capabilities

* feat(big-picture): add GameCard component with styling and structure

* refactor(big-picture): reorganize Library page structure and update styles for improved layout

* refactor: centralize globals and normalize sidebar/game-card layout

* feat: implement gamepad service and navigation services for enhanced input handling

* feat(big-picture): export services for gamepad and navigation functionalities

* feat(big-picture): add gamepad and navigation stores for state management

* feat(big-picture): add navigation hooks for enhanced user navigation and gamepad support

* refactor(big-picture): reorganize component structure by creating common directory and adding GameCard component

* feat(big-picture): add context providers for focus item actions, layer, and region

* feat(big-picture): implement NavigationInputProvider for gamepad navigation handling

* refactor(big-picture): simplify callback function formatting in useNavigationActions hook

* feat(big-picture): add NavigationStateBridge provider for navigation state synchronization

* feat(big-picture): add new focus-related components and update exports for improved navigation handling

* feat(big-picture): add gamepad layout definitions and export helper functions for gamepad handling

* feat(big-picture): introduce focus item actions and gamepad types for enhanced navigation handling

* refactor(big-picture): update import paths for types and services to improve module structure

* chore(dependencies): add zustand package for state management

* fix(big-picture): address accessibility issue by adding tabIndex for focus item

* refactor(big-picture): comment out unused updateAxisState method in GamepadService for future reference

* feat(big-picture): add GridFocusGroup component and update navigation service for grid orientation support

* feat(big-picture): integrate NavigationInputProvider and refactor App component structure for improved navigation

* feat(big-picture): add NavigationDiagnostics component for enhanced gamepad input debugging and integrate into App component

* feat(big-picture): implement gamepad visualizer components for enhanced input feedback and diagnostics

* fix(big-picture): set initial state of NavigationDiagnostics to open and enhance logging structure for better diagnostics

* feat(big-picture): enhance NavigationDiagnostics to display gamepad layout and connected pads for improved input diagnostics

* refactor(big-picture): rename NavigationDiagnostics to NavigationDiagnosticsPanel and restructure component for improved clarity and functionality

* refactor(big-picture): update GamepadService to include event parameters in button press and stick move callbacks for improved event handling

* feat(big-picture): add GamepadButtonPressEvent and GamepadStickMoveEvent interfaces for enhanced event handling

* refactor(big-picture): update useGamepad hook to include event parameters in button press and stick move callbacks for improved type safety

* feat(big-picture): add lastGamepadEvent state and display in NavigationDiagnosticsPanel for enhanced gamepad input tracking

* refactor(big-picture): enhance GamepadService to manage active gamepad state and improve input event handling with new meta information

* refactor(big-picture): improve gamepad input handling by adding event validation and resetting hold sessions based on active gamepad index

* refactor(big-picture): extend useGamepad hook to include active gamepad details and event validation for improved input handling

* refactor(big-picture): add activeGamepadIndex to gamepad store for improved state management and input handling

* refactor(big-picture): introduce GamepadInputStatus and GamepadInputEventMeta for enhanced gamepad event handling

* refactor(big-picture): enhance NavigationDiagnosticsPanel to include gamepad event status and active gamepad index for improved diagnostics

* refactor(big-picture): restructure GamepadService to manage stick states in a centralized map for improved state handling and timer management

* refactor(big-picture): enhance gamepad input handling by adding echo suppression features and updating diagnostics to reflect echo events

* style(big-picture): update game card and library page styles for improved layout and responsiveness

* refactor(big-picture): enhance gamepad input mapping by introducing new axis button and trigger mappings, and updating GamepadService to handle diverse input types

* refactor(big-picture): add support for multiple gamepad platforms and enhance input mappings for improved compatibility

* refactor(big-picture): add additional Xbox platform support in gamepad layout for enhanced compatibility

* refactor(big-picture): enhance NavigationDiagnosticsPanel with detailed gamepad debugging information and runtime platform detection

* refactor(big-picture): add Linux Standard Gamepad layout and update gamepad layout retrieval logic for platform-specific handling

* refactor(big-picture): implement D-pad repeat functionality in GamepadService for improved input responsiveness

* refactor(big-picture): improve D-pad and stick repeat functionality in GamepadService with accelerated repeat intervals for enhanced responsiveness

* refactor(big-picture): implement smooth scrolling for focused elements with new scrollFocusedElementIntoView helper

* feat(big-picture): add common UI components including Button, Input, Divider, Typography, ScrollArea, RouterAnchor, and UserProfile

* feat(big-picture): add string utility function to convert names to slugs

* feat(big-picture): add user details and search hooks for improved user experience

* feat(big-picture): enhance sidebar with library and profile components for improved navigation and user experience

* feat(big-picture): add PostCSS plugin for scoping CSS styles to the big picture component

* refactor(big-picture): streamline library hook and page by consolidating update logic into the hook

* refactor(big-picture): integrate HorizontalFocusGroup for improved layout management in the app component

* refactor(big-picture): update button, input, and user profile components to use FocusItem for improved accessibility and styling consistency

* refactor(big-picture): enhance sidebar layout and accessibility by replacing divs with RouteAnchor and integrating VerticalFocusGroup

* style(big-picture): add global styles for unordered lists and list items to ensure consistent spacing and appearance

* refactor(big-picture): improve sidebar layout by adding a focus region for the library list and updating styles

* refactor(big-picture): update import paths to use 'node:path' and enhance component props with Readonly types for better immutability

* refactor(big-picture): comment out unused UserProfile and user details hooks in sidebar for future implementation

* refactor(big-picture): simplify global checks and improve conditional logic in various services and components

* style(big-picture): refine button styles by removing redundant border and adjusting cursor property

* refactor(big-picture): replace clsx with classnames for improved class name management in ScrollArea component

* feat(big-picture): add common UI components including Accordion, Button, Checkbox, Chip, Divider, HorizontalCard, ImageLightbox, Input, ListCard, Modal, RouteAnchor, ScrollArea, SourceAnchor, and Tooltip with corresponding styles

* refactor(big-picture): improve code readability by formatting function and variable declarations in Button and Modal components

* refactor(big-picture): enhance layout structure and styling for improved responsiveness in App component

* feat(big-picture): enhance Chip component with variant support for solid and ghost styles

* style(big-picture): update Accordion component styles to enhance interactivity and visual consistency

* refactor(big-picture): enhance Divider component styles for improved orientation handling

* refactor(big-picture): simplify Tooltip component by removing unnecessary state and event handlers for improved performance

* feat(big-picture): implement Catalogue page with comprehensive component showcase and styling

* fix(big-picture): address accessibility issues in Checkbox component by adding role and ARIA attributes

* refactor(big-picture): rename router-anchor to route-anchor and update icon import for consistency

* chore(deps): add @radix-ui/react-slot package to dependencies

* refactor(settings): replace native button with custom Button component for consistency and improved styling

* refactor(big-picture): add asChild prop to focus groups for flexible component rendering

* feat(big-picture): add Header component with search functionality and integrate into layout

* refactor(big-picture): integrate Header and VerticalFocusGroup into layout for improved structure

* refactor(big-picture): remove unused styles and consolidate button styles for improved maintainability

* style(big-picture): rename style file to styles.scss and add header styles for improved layout

* refactor(big-picture): clean up Sidebar component by removing unused imports and commented-out code for better readability

* refactor(big-picture): remove RouteAnchor component to streamline codebase and eliminate redundancy

* refactor(big-picture): streamline UserProfile component by removing unnecessary wrappers and ensuring consistent image handling

* refactor(big-picture): update layout structure by removing inline styles and applying class names for better maintainability

* refactor(big-picture): enhance CSS scoping by adding renderer style handling and exclusion logic

* style(big-picture): add custom scrollbar styles and enhance layout structure for better UI experience

* refactor(big-picture): update header navigation logic to use dynamic base path for improved flexibility

* refactor(big-picture): update Sidebar component to use 'asChild' prop for improved flexibility in rendering

* fix: sonar comments

* refactor(big-picture): update Input component to use 'asChild' prop and clean up Sidebar layout by removing commented code

* refactor(big-picture): reorganize NavigationDiagnostics component for improved layout and functionality

* feat(big-picture): add pages export structure for improved component organization

* feat(big-picture): add Steam types for enhanced integration with Steam API

* feat(big-picture): add AnimatedHeroImage component for enhanced visual effects

* feat(big-picture): enhance AnimatedHeroImage component with advanced blending effects and improved styling

* feat(big-picture): add LibraryHero component with styling and functionality for displaying last played games

* refactor(big-picture): add exclusion logic for CSS selectors to improve scoping functionality

* feat(big-picture): enhance Button component with custom color support and improved styling transitions

* feat(big-picture): update LibraryHero component with enhanced background layering, responsive design, and improved content layout

* feat(big-picture): add color and date helper functions for improved color manipulation and relative date formatting

* refactor(big-picture): simplify LibraryPage layout by removing unused elements and integrating LibraryHero for last played games display

* feat(big-picture): introduce VerticalGameCard component with customizable progress display and hover effects

* feat(big-picture): update Catalogue component to include VerticalGameCard with new hover effects and progress display

* feat(big-picture): export VerticalGameCard component from common index for improved accessibility

* fix(big-picture): adjust card width styling to exclude vertical-game-card for better layout consistency

* feat(big-picture): enhance LibraryPage layout with improved styling and new components for better user experience

* feat(big-picture): enhance LibraryHero component with focus navigation and additional props for improved accessibility

* feat(big-picture): add game and image helper functions for improved game achievement progress and image source resolution

* feat(big-picture): add useDominantColor hook for extracting dominant color from images

* feat(big-picture): wrap button components with FocusItem for improved accessibility and focus management

* feat(big-picture): add asChild prop to FocusItem for flexible component rendering

* feat(big-picture): implement LibraryFocusGrid component with responsive grid layout for game cards

* feat(big-picture): enhance navigation service with block type handling for focus overrides

* feat(big-picture): update game subtitle formatting to use formatPlayedTime helper for dynamic time display

* fix(big-picture): update FocusItem component usage to include asChild prop for better rendering consistency

* fix(big-picture): refine FocusItem component to conditionally apply focus styles and attributes for better accessibility

* refactor(big-picture): update VerticalGameCard component to improve image error handling and enhance styles for better focus visibility

* fix(big-picture): adjust FocusItem component to conditionally apply outline style based on asChild prop for improved rendering

* fix(big-picture): update grid layout in FocusGrid component for improved responsiveness and adjust game card dimensions

* feat(big-picture): integrate NavigationAutoScrollBridge for enhanced navigation experience

* refactor(big-picture): remove unused scrollFocusedElementIntoView import from FocusItem component

* feat(big-picture): add autoScrollMode and getScrollAnchor props to GridFocusGroup for enhanced navigation control

* feat(big-picture): add autoScrollMode and getScrollAnchor props to HorizontalFocusGroup for improved navigation functionality

* feat(big-picture): add autoScrollMode and getScrollAnchor props to VerticalFocusGroup for improved navigation functionality

* feat(big-picture): enhance VerticalGameCard with progress completion state and dynamic icon rendering

* feat(big-picture): add placeholder and completed state styles to VerticalGameCard for enhanced visual feedback

* refactor(big-picture): optimize LibraryHero component with improved layer handling and refactoring of event callbacks

* feat(big-picture): export new components from library and providers for enhanced modularity

* feat(big-picture): add library navigation constants and utility functions for focus grid management

* feat(big-picture): implement useLibraryGridNavigation hook for managing focus grid navigation in the library

* feat(big-picture): create VerticalLibraryGameCard component for displaying game details in the library

* feat(big-picture): implement NavigationAutoScrollBridge for automatic scrolling based on focus changes

* feat(big-picture): enhance date formatting and improve focus auto-scroll functionality with new options and utility functions

* feat(big-picture): add FocusAutoScrollMode and update navigation region interface for enhanced scrolling options

* feat(big-picture): integrate library filters and grid components for improved game library management

* style(library): format SCSS for success border color to improve readability

* feat(big-picture): enhance LibraryFilters component with tab navigation overrides and new tab IDs for improved focus management

* refactor(library): streamline tab ID exports in navigation component for improved clarity

* i dont know at this point

* style(home): fix SCSS padding formatting for improved consistency

* refactor(navigation): change variable declaration from `let` to `const` for animation frame ID in NavigationAutoScrollBridge

* feat(big-picture): add new components for game UI including Box, AchievementsBox, Hero, PlaytimeBar, and RequirementsToPlay

* feat(big-picture): implement GameReviews component with review loading, voting, and sorting functionality

* feat(big-picture): add normalizeRequirementsHtml function to process HTML lists for improved rendering

* feat(big-picture): add tertiary button variant and update styles for improved UI

* feat(big-picture): add HowLongToBeatBox component for displaying game duration information

* feat(big-picture): add ScreenshotCarousel and VideoPlayer components for enhanced media display in game pages

* feat(big-picture): create index file for game components and add library update event handling

* feat(big-picture): implement Game page layout and styles, including game details and sidebar components

* refactor(big-picture): remove background color on hover for game button styles

* refactor(big-picture): remove unused setIsModalOpen prop from Hero component and update Game component to reflect changes

* refactor(big-picture): migrate useHlsVideo hook to shared directory and update imports in VideoPlayer components

* refactor(big-picture): enhance Input component with focus management and update styles for better layout

* refactor(big-picture): improve header component focus management and update styles for better responsiveness

* feat(big-picture): add Game component and enhance navigation with new game details path

* refactor(big-picture): update vertical game card components to improve accessibility and keyboard navigation

* refactor(big-picture): simplify navigation logic and remove unused search parameters in header component

* refactor(big-picture): update header styles to use CSS variables for height and adjust layout positioning

* fix(i18n): remove duplicate russian resume seeding key

Co-authored-by: Hachi-R <58823742+Hachi-R@users.noreply.github.com>

* fix(navigation): correct regex for trailing slashes in pathname normalization

* fix(navigation): optimize pathname normalization by replacing regex with a loop to remove trailing slashes

* refactor(big-picture): simplify header component search logic and enhance styles for focus visibility

* refactor(big-picture): remove unused firstPopularGameId prop from HomePageHero and update navigation logic

* refactor(big-picture): enhance HomePageHero component with improved game navigation and state management

* refactor(big-picture): add library-game-state hook and enhance navigation constants for HomePageHero

* feat(big-picture): add launch option for Big Picture mode in settings and translations

* feat(window-manager): implement user preferences for Big Picture mode and manage main window state

* feat(navigation): add constants and utility functions for game navigation elements

* feat(hero): enhance action button functionality and navigation for game hero component

* feat(game): implement navigation overrides and enhance focus management for How Long to Beat component

* feat(achievements): add focus navigation overrides and enhance accessibility for achievements component

* feat(requirements): add focus navigation overrides for minimum and recommended buttons to enhance accessibility

* feat(supported-languages): add focus navigation overrides for supported languages component to improve accessibility

* feat(screenshot-carousel): implement focus navigation overrides and enhance accessibility for screenshot carousel component

* feat(game-reviews): implement focus navigation overrides for game reviews component to enhance accessibility

* feat(game-stats): implement focus navigation overrides for game stats section to enhance accessibility

* feat(game-reviews): add load more button functionality and focus management for game reviews component

* feat(home): integrate featured game into HomePageHero and enhance focus management for PopularGames component

* feat(home): refactor Home component to use VerticalFocusGroup for improved focus management and accessibility

* style: update game screenshot carousel button focus styles

- Added focus styles for the previous and next buttons in the game screenshot carousel to improve accessibility and visual feedback.
- Removed duplicate focus styles from the previous location in the stylesheet for cleaner code.

* feat(home): add normalization functions for shop assets and trending games, enhance focus management in Home component

* fix: game pag navigation

* feat(library): enhance game launch functionality and update button labels

* style: enhance tab and header focus styles, update global overflow property

---------

Co-authored-by: japa2k <teruyuki709@gmail.com>
Co-authored-by: japa2k <71810047+japa2k@users.noreply.github.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
2026-04-26 18:45:26 +01:00

22 lines
767 B
JSON

{
"extends": "@electron-toolkit/tsconfig/tsconfig.node.json",
"include": ["electron.vite.config.*", "src/main/**/*", "src/preload/**/*", "src/locales/index.ts", "src/shared/**/*", "src/types/**/*", "src/big-picture/vite-scope-big-picture-css.ts"],
"compilerOptions": {
"module": "ESNext",
"composite": true,
"types": ["electron-vite/node"],
"baseUrl": ".",
"emitDecoratorMetadata": true,
"experimentalDecorators": true,
"strictPropertyInitialization": false,
"paths": {
"@main/*": ["src/main/*"],
"@renderer/*": ["src/renderer/*"],
"@types": ["src/types/index.ts"],
"@locales": ["src/locales/index.ts"],
"@resources": ["src/resources/index.ts"],
"@shared": ["src/shared/index.ts"]
}
}
}