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A native, pure-Rust app that shows anyone how a piece of software works, with evidence-backed answers, then helps them rebuild it. It ships a desktop app, a CLI and an MCP server, all driven by one engine. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1.3 KiB
1.3 KiB
Example check plugin: does the build say how to run it?
A Craft Anything check plugin written in Rust. Its one check, readme_says_how_to_run, passes when
the build has a README.md at its top that tells a person how to start it, and otherwise says what
to add. It implements craft-anything:plugin/checks from
crates/engines/wit/plugin.wit, imports nothing, and asks
only for .md files' text ("extensions": ["md"]); every other file comes as path and size.
Checks run after the built-in checks of each round. A failed one is shown to the builder to fix, like any other check.
Build
rustup target add wasm32-unknown-unknown
cargo build --release --target wasm32-unknown-unknown
wasm-tools component new target/wasm32-unknown-unknown/release/wasm_plugin_readme_check.wasm -o readme-check.wasm
Use
Craft Anything built with --features wasm-plugins, and in config.toml (or Settings → Plugins):
[[plugins.wasm]]
id = "readme"
path = "/full/path/to/readme-check.wasm"
Its check is then readme_readme_says_how_to_run in each build's check results.
Check it
CRAFT_ANYTHING_TEST_WASM_CHECK=/full/path/to/readme-check.wasm \
cargo test -p craft-anything-engines --features wasm-plugins the_example_check