The engine test no longer connects to the stopped stand-in's port, which another parallel test could be handed; platform::standin_server tests that dropping a server frees its port, trying it for a moment.
When UI Automation's button or check box proxy fails (it uses SendInput, which needs an interactive desktop), the walkthrough posts BM_CLICK to the control's window instead. PostMessage, so a click that opens a dialog doesn't block the walkthrough; only for buttons and check boxes.
Taking over a replaced stand-in's port tries a busy port again for up to two seconds, so a restart no longer fails now and then with Address already in use.
runtime_captures_compare's right input had no description, so its schema was the boolean true and Claude Code rejected the whole tool list in Deep-mode builds. It gets a description, and a test checks every MCP input property schema is an object. Fixes#90.
engines_list, doctor, capabilities and Requires::Engine share Settings::engine_path, which honours the Ghidra folder setting, and locate() finds an engine unpacked into a versioned sub-folder.
Builders driven by our own loop (an API model such as Ollama) get file tools whose paths are
relative to the project. Models often write the project's folders from the root (/app/src/…), which
was refused as outside the project, so they could neither list, read nor write app/ and went round
in circles while each check found nothing. A path from the root whose first folder the project has
is now read inside the project (/etc/… and folders it doesn't have are still refused), and a write
outside app/ says so in its result, so a model that leaves out app/ learns where the app goes.
Refs #24
The status row names the command or file under way instead of only counting
actions. "More detail" opens the latest lines: stages, every command and file
with how it ended, what the builder said, and what programs printed outside the
conversation. Everything is kept in build-activity.log, with secrets hidden, and
the rebuild_activity_show tool and the CLI read the same.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Claude Code's figure is its own guess at API prices, which a subscription
isn't charged. The project page now says "AI cost (estimate)" with a note
saying so, and the title bar says "(estimate)". What an API key was charged
is kept apart in usage.json; older files count as estimates.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A run with no message was read as a first build, so Try again studied the
original again and gave the builder the first brief, even with its session
saved. A run now carries on when the builder has already worked, and only
runs the check when the builder had finished (awaiting_check in craft.json).
A check that returns an error couldn't look at the build at all, so it gets a
second go, and then the run says the build is finished but couldn't be checked.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Stop deadlocks as they form and watch every lock for one that never lets go
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Give the stuck-lock banner's test a program of its own
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Explain failed agent runs, keep a log to open, and stop offering git servers as computers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Fix a lock-up: the build's agent setup took the session lock twice in one statement
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A native, pure-Rust app that shows anyone how a piece of software works, with
evidence-backed answers, then helps them rebuild it. It ships a desktop app, a
CLI and an MCP server, all driven by one engine.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>