Over ACP, session/update notifications that session/load replays before it answers are kept out of the new turn, so a continued session no longer shows the earlier conversation again.
Refs #374. A backend can set its own conversation budget (context_tokens in [[ai.backends]]); the conversation is fitted to it before each model attempt, including a fallback with a smaller window, counting history added since the last measured request.
Native tool calls keep a reported output-limit or refusal stop instead of being run as tool use, and calls left unrun after a pause or other stop get matching non-execution results so the next request stays valid.
A stand-in backend no longer replays a recorded 304 without its cached body: such samples are kept for diagnosis, skipped in replay, and a request with no usable answer gets cached_body_unavailable. Builds count them.
The rebuild releases its keep-awake helper before reporting Finished, and dropping the guard waits up to five seconds for the helper to stop (logging if it doesn't), so a CLI that exits right away no longer leaves it running.
Refs #369. API errors show the provider's own reason from error.metadata.raw (with the provider's name) instead of only "Provider returned error"; unknown or malformed payloads are not dumped, and the message is bounded.
* Record that #490 is settled on Windows and move its macOS run to the live checks
* Name R5.1's two failures, and say which checks read another worktree
* Claim: count a plain HTML site as built (R2.7)
* A plain HTML site passes the build check as it is, with nothing to build
* Note the keep-awake helper seen outliving a CLI run, and a search that found itself
* A blank page, or a game engine's project beside it, doesn't pass as a static site
* A static site with an assets folder isn't sent to Unity
Fixes#451, fixes#452, closes#446. Claude Code's result for a --resume session it doesn't have is recognised (StreamParser::session_missing); the build forgets the stale id and starts a new session from the brief, what is in app/ and what the project kept of the old conversation, and questions answer from the project's files. After every builder turn the project keeps a private copy of the session, which is put back under Claude Code's folder on another computer when it isn't there (never over an existing one).
Merges the whole SQLite stack in one commit (#410, #411 and #412): WITHOUT ROWID tables are read in primary-key order, rows older than ALTER TABLE ADD COLUMN show the added columns, and records over the payload cap say which values were cut.
Fixes#406, fixes#407, fixes#408.
Frozen and light pins keep a project's runtime models in assets/obj; only obj folders beside a .NET project file are left out as build output. Fixes#274.
Listing Frida devices with a remote address returns that remote as one device, marked not contacted, instead of running frida-ls-devices with a -H flag it doesn't have.
Claude Code's message goes to its stdin instead of argv, so a builder brief over Windows' 32,767-character command-line limit no longer stops the build with os error 206. Fixes#402.
Only an OpenAI-compatible server on this computer or its network (loopback, private and link-local addresses, bare and .local/.lan/.home.arpa/.internal names) or reached over ssh counts as a local model; a remote gateway gets the cloud context budget and its price. Fixes#374.
Claude's effort goes up to xhigh and max. A model without a level gets the nearest one below it. The level is chosen in Settings → AI or with craft-anything-cli ai effort, and over SSH it reaches the other computer. R2.9.
Maki can be added as a coding agent: over ACP (maki acp, with the backend's model after it) or one message at a time with its own adapter (maki -p), which switches its writing tools off outside a build. R2.2.
Selecting a macOS app folder is recognised as an app bundle (its root-relative Contents/Info.plist), and nested XPC services appear as services and xpc-service graph nodes.
Fixes#282
The README says what to do when macOS blocks the browser-downloaded command-line zip: download it from the terminal, or clear the quarantine on a blocked copy. The roadmap records the Gatekeeper question (#94) and a decision on a stapled package.
Docs only. The roadmap and status now say how approvals differ between agents (Hermes's one-shot mode turns its own approvals off), and record a decision on one approval behaviour across agents.
ELF files whose section headers were removed (common in NAS and router firmware) now show their functions, imports and exports. The dynamic symbol table is found through PT_DYNAMIC (DT_SYMTAB/DT_STRTAB, counted from DT_HASH, then DT_GNU_HASH, then an estimate with a warning), shared with the Flutter reader. The prologue scan walks executable segments when there are no sections.
Fixes#223
A paused, stopped or failed build only offered Continue or Try again; there was no way to say "enough now". project_build_finish marks the project Ready and adds a Done step to its conversation, keeping everything; the project screen shows It's done beside Continue and Try again when nothing is running.
Fixes#210
project_play's help says that on Windows a started program inherits the caller's output pipe (#207), and the reproducing test is kept in platform as an ignored test.
Each method entry's address and its fields' addresses are computed with checked arithmetic, so a method list near the end of the address space ends the list instead of panicking (debug) or reading a wrapped address (release).
An A32 LDRD/STRD with Rt=15 (e.g. 0xc0c7fef3) made the decoder library panic on the nonexistent r16; such a word now decodes as no instruction, before the library sees it.
Reads Linux registrations from ~/.config/Epic/UnrealEngine/Install.ini, honours a valid UE_ROOT, takes the version from Build.version, and counts the selected engine's own bundled Clang as its C++ tools.
Adds Simplified and Traditional Chinese UI catalogs, picks the UI language from the system when Language is System, makes prices and a few labels translatable, recognises Chinese words for games and websites in requests, and adds cargo xtask i18n-coverage and docs/localization.md.
The conversation's history counts the item spacing and the prompt row is top-aligned, so the Agent console's panel no longer grows 17 points a frame until its tabs are cut off.
frida_devices_find runs frida-ls-devices in a pseudo console on Windows, where it crashed on pipes and hung; frida_targets_list falls back to plain processes; device columns split on two spaces. Fixes#58.
The PLT, prologue and pointer scans in disasm/program.rs use checked steps, so code near u64::MAX no longer wraps to 0 and walks the whole address space. Adds open roadmap lines for an A32 STRD/LDRD decoder panic and unchecked header offsets in dart.rs.